Chris wrote:
Does this mean if a medium it does 1 extra damage per hit per min.
Medium Disease: If you are subject to a medium disease and you are hit for 10 (sharp/claw - ie anything that would cut your skin) blows, after 1 minute you would take 10 bleeding damage.
If you were hit for 10 blows in the 1st minute, 8 blows in the second minute and 12 blows in the 3rd minute before you were cured you would take a total of 58 bleeding damage. 10 for the 1st minute; 18 (10 +8) for the 2nd and 30 (10 + 8 + 12) for the 3rd minute.
If you did not have the disease removed or receive curing before it's duration ended you would've continued to take 30 damage per minute for the remainder of the invocation's duration.
As I understand it, curing is 'intelligent' and goes to where it is needed - ie to stop bleeding.
Quote:
Drop a major to a medium, If hit alot you could be taking (hits) damage per minute. people could be taking alot of damage per minute.
Extending the disease and damage received thereof - Yes.
Disease is one of those special invocations where it is in fact an instant effect - it's the result of the invocation that is chronic.
This is why should you kill the person who cast the disease on you it will not negate it.
Quote:
Does this mean that if a major is dropped to a medium it does 1 extra pamage per hit per min, near the end of the hour you would be taken near to death in a minute.
To take your example if you were inflicted with a medium for an hour you would then take 1 extra point of damage per blow per minute as discussed above, for that hour.
After 1 hour should the disease not been taken care of it would progress to a 'natural disease'.
A 'natural disease' in the game mechanics would mean curing works less effectively *on the victim* and speed heal no longer has any effect. Thus a cure mortal becomes a cure grievious etc.
The natural disease would kick in after rany rank disease regardless of the rank it was initially cast at or the duration it was extended to. (Assuming no remove disease was applied)
Remember Bind Wounds would help to reduce the amount of bleeding per minute.