Heroes And Heroines
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Countries



The campaign world is commonly known as Eden. This is not the entire world per se, just the area the players will regularly adventure in, which is roughly the same area as Western Europe and the British isles added on. It has more than its fair share of intelligent life forms, many of which would seem to be the result of some very dubious breeding… There is less open water than on Earth and a much greater percentage of the land is wooded. Beasts of burden exist only in the minds of certain warped mages.

There are 8 recognised major powers in Eden, which between them lay claim to much of the known lands.

(Click the country for more infomation)

IronLeague Dreamlands Oakwoods Darklands Protectorate UnifiedStates Enchantica Shadowsfell

The Darklands

About 500 years ago an order of Dark Knights moved into the ancient forest of Xanadu and constructed a huge castle there which has since been clad in white marble and become known as the White Citadel. Led by the Pale Duke they set about subjugating their surrounding neighbours and absorbing their lands into their own.. However, as time passed the process of conquest slowed down and effectively ground to a halt. This is attributable to 2 main factors; firstly, the provincial rulers have always fought to escape central control and become more autonomous and secondly the lands that currently border the Darklands have signed mutual defence agreements that have effectively held them in check for over 100 years.
The Provinces of the Dark Lands vary greatly in character, but between them provide homes to evil men, Goblinoids, Ogres, dark faeries and several Drow Houses.
Stygian province crest
Military colours: purple and black

The Dreamlands

This land is controlled by various orders of chivalric knights, priests and monks and is well known for it’s religious intolerance. This has resulted in numerous wars, civil wars, inquisitions and mass exoduses. Following the sacking of the city of Albion in the Shieldlands by the Hordes of Jock 6 years ago – whom the Dreamlanders are convinced was in the employ of the Pale Duke – they are currently involved in fighting their fifth crusade against the Dark Lands.
Military colours: White

Enchantica

Enchantica cannot be called a land of provinces, more a collection of borders for areas controlled by powerful Arch-sorcerers, Witches, Faerie folk, Drow, Elves and other magical creatures and beings. Throughout Enchantica a Sorcerers word is law in his own domain. As the individual Sorcerers or magical beings have no real coherent policy on anything, travelling across their lands can be anything from enjoyably entertaining to downright deadly! What may be law in one place may be prohibited in another, rarely are borders marked and byelaws are unlikely to be prominently displayed, which is made worse in certain areas by the fact that ruler ship of the land is in dispute…
Magma province crest
Military colours: red

The Iron League

Home to a great many trading companies and caravaneers, the Iron League is a nation of merchants, tradesmen and diplomats. Most of Eden’s prominent rulers owe vast sums of money to different heads of Iron League provinces…Nearly all the important decisions are made at irregular trade meetings of the provincial heads – commonly referred to as directors.
Interestingly enough, the current provincial head of Deepfell in the Protectorate, Lady Anita Corwyn, grew up in the Iron League and is counted as a shrewd businesswoman as well as a fair and diplomatic ruler. This is pretty much the exception to the rule for this country.
Iron League Crest
Military colours: white and green

Shadowsfell

In this country, what passes for government is in reality little more than the best organised protection racket ever seen. Each or these provinces are ruled over by the equivalent of a Don or family head, with the exception of the Monks of the Misty Mountains and the Grand Knight of the Fell Knights. These are the only areas where bribery doesn’t immediately appear to get things done. Generally speaking, the power in Shadowsfell comes from wealth and influence, but if scrutinised carefully, becomes more like bribery and corruption.
Shadowsfell is a pretty bad place to live for your average hardworking, honest, conscientious peasant. This is why you will hardly find any still in the country and why several hundred emigrate from outlying provinces every year.
Military colours: black and blue

The Oakwoods Republic

Home to Druids, Elves, Ents, Lycanthropes and even more Faerie folk than in Enchantica, the Oakwoods has a rather nasty habit of swallowing invading armies’ whole. Next to the Darklands, the Oakwoods has been involved in the most official wars in Eden’s’ history…. Somewhat disturbing considering their usual philosophy of live and let live, love the Earth mother and so on.
The Oakwoods became a Republic not all that many years ago and was once the largest country in Eden, stretching from the Endless Ocean to the Dragonsclaw Mountains and the coasts of what is now the Dreamlands. Their decline is mainly attributed to the Darklands and ‘internal differences’ between Druidical enclaves….
Oakwoods crest
Military colours: green

The Unified States

This is mainly a Dwarven area located in the Southwest of Eden and consists of impassable mountains, inhospitable hills, possibly hospitable villages and passable inhabitants. Almost everywhere surrounding it contains highly dangerous creatures of some description.
Unified States export large quantities of gems, minerals and, gold making them rivals with the Iron League in the trading stakes. This doesn’t create great relations between the nations, but does provide a competitive market for others. There is a saying amongst traders; “You want quantity, you buy from the Leaguers - you want quality though, buy Stateside…”
Military colours: blue and stars

The Protectorate of the Rose

Generally accepted as the country where everyone goes to when they are thrown out of everywhere else. The person in overall charge of the country is the Lord Protector and he or she is elected by their peers at a conclave of provincial heads as soon after the death of the previous Lord Protector as.
The current Lord Protector is the ninth to have held office and grudgingly accepted as perhaps the best to date. Residing in the capital of Great Henge, the Lord Protector is ultimately responsible for the well being of the whole of the Protectorate, previously called the Smallwoods after it’s founder, an Elven Lord named Calaborn Nimghul. The player characters usually live in the province of Deepfell, in the largest settlement called Shadyvale.
Protectorate Crest
Military colours: green


There are also a number of less organised groups such as barbarian Celts of the north, the Hordes of the far west and the nomadic People of the Ways whose lifestyle takes them just about anywhere.
Finally, there are many areas – which for various reasons – no major power can claim to be their own, most notably the Haunted Hills and the Dragonsclaw mountains.

 

Magic, Power & Undead

Everyone has the potential to learn magic providing they find a sponsor to teach them, commonly for the players this is the Covens or the Unseen University.
There are eight main schools or elements of magic that can be learnt, Earth, Fire, Air, Water, Light, Dark, Battle and Universal. The Universal school is taught to all magic users and a magic user could potentially learn all eight elements or schools of magic, however those who focus on just a single type can develop their aptitude for that school or element and gain further specialisation

Power is connected to the main three spheres of the cosmos Good, Evil and Neutral, the casters draw from the inherent power in the creature’s body to cast invocations. The spheres function best for those more in-tune with the spheres alignment and through the connection to the spheres the users are influenced.
Power is taught by the priests of different guilds and there are a selection of sects within these guilds who use their power to different ends, some destructive, others beneficial.

Necromancy uses spiritual power linked to the necromantic sphere much like the good, evil and neutral spheres. The main use of this power is to draw spirits from another place into the bodies of the dead to raise them as undead creatures under the control of the necromancer. Necromancy is outlawed in the Protectorate and is punishable by death, the Dumasi sect of good power users dedicate themselves to destroying undead and necromancers.
There are also natural occurrences of undead in Eden, around the Haunted Hills, Darksun or on all Hallows Eve. The natural undead are predominantly the same as those raised although they aren’t always controlled by a necromancer.

 

Races

Humans

Humans populate most of Eden, they are hardy and versatile and are capable of mastering all the major disciplines.

Elves

Elves in there many forms are common across Eden, from the Drow houses who predominantly reside in the Dark Lands to the Wood elves in the Oakwoods. All Elves have at least a minor innate magical ability, and find magic easy to learn. They are quick and nimble finding metal armours cumbersome and preferring skill of blade over brute force.

Dwarves

Dwarves are found mainly in the Unified States although they can travel far when trading. They are sturdy and strong favouring heavy armour over magic.

Goblinoids

Goblinoids can be found almost every where on Eden apart from the Oak woods and Dreamlands, in the Protectorate they reside mainly on the Reservation, a specially allotted land for them. They favour brute force over finesse with tough hides able to resist more damage than normally expected. Goblinoids also are fairly spiritual mainly following deity they call the Great Devourer. Some scholars continually debate weather there constant warfare is to keep him asleep or wake this powerful deity

 

   
   

 

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